In this project, I was tasked with visualizing a large-scale frame designed for projection mapping. The scope included configuring and animating lighting via DMX protocols. To achieve this, I delved into the creation of DMX universes, mastered lighting control software, and integrated these elements with Unreal Engine. This workflow resulted in a visually stunning output and a practical tool for pre-visualizing and testing the installation in virtual reality (VR).
Subsequently, the project evolved into a broader initiative: developing a gallery of installations for a rental company specializing in art installations. This expanded the original concept into a versatile showcase of creative and technical capabilities, tailored to the company’s needs.